
No big red flags came from this alpha, but it’s worth noting that characters can earn equippable perks. Other concerns I have are over balance and monetization. It all seems very much tailored toward competitive play, which will be an overwhelming minority of people checking out a free-to-play fighter.

I think two areas - the stages and the lack of any items - might limit MultiVersus a bit from a casual perspective. The items are popping up all over the screen, I’m having to deal with three characters that play very differently (unless everyone picked Marth derivatives from Fire Emblem), and the stage always adds to the experience. When I think about why I love Super Smash Bros., it is the thrill of reacting to a constantly changing battle. However, some of the more straightforward characters, such as Bugs Bunny, feel a bit plain due to a lack of spectacle revolving around the action. Some of them are pretty complex, such as Scooby Doo’s Velma having to find clues to power-up her attacks. I’ve enjoyed my solo battles so far, but of course, I’m still in the honeymoon phase of getting to learn these characters. My only concern is that they may neglect one-on-one to focus on two-on-two when you just want to play on your own sometimes.
#Warner bros multiversus full
If the full game keeps it looking clean with all the different characters and stages, I think the focus on two-on-two could really pay off. I also do like that two-on-two in the alpha isn’t too hard to follow visually, as it would have been easy to fall into the trap of having too much happening on the screen with so many moving (and visually dynamic) characters and stage elements. So far, there are character moves that are based on helping out a teammate when they’re falling or buffing them, which is a good way to make team-based fighting less of an arbitrary addition. Since MultiVersus emphasizes two-on-two, it’ll be interesting to see how they make it feel different from any of the other platform fighters. While in games like Smash Bros., you can fight two-on-two, more recent entries seem to have made one-on-one more of a priority. Do you feel that two-on-two combat was the right area to focus on? These games always need a core differentiator, so that they don’t feel like a blatant rip-off. It’s a really interesting idea that I haven’t seen a ton in platform fighters. Team matches are a thing in Smash, but there are actually skills tailored toward supporting your teammate. is that there is a real focus on two-on-two matches rather than going mano a mano being the default and featured setting (although you can obviously do free-for-all battles). Like you explained in your feature, the visual design and little touches really go a long way toward making it a celebration of the included series.Īnother major difference from Smash Bros. Really, that’s what surprised me the most in general, just the surprising amount of care that went into every element.

Yeah, I definitely dug the ability to combo together the light attacks and clearly a lot of care has gone into the combo and combat systems. You can also tell that a lot of work went into the mechanics behind combat, as there are in-depth advanced tutorials that properly explain the somewhat complicated fighting game terms that are present in MultiVersus. Having played both the Cartoon Network and Nickelodeon fighters, I found that combos and dodges feel far more natural in MultiVersus than in any other similar game I’ve played. Spencer Legacy: I was surprised at how smooth the overall flow was, given most platform fighters tend to feel more than a bit awkward. RELATED: MultiVersus Open Beta Announced Alongside 3 New Characters How was your experience in getting used to the flow of gameplay? But there are enough differences, from the lack of items to the charge attacks being pretty different from the smash attacks that use the right analog stick in Smash Bros. It has the damage meters, you get sent farther the higher your damage meter is, and it has a similar special attack system. MultiVersus is in a strange sort of middle ground. but don’t really copy the formula exactly.

I always have a bit of a hard time getting into some of these platform fighters when they’re so much like Super Smash Bros. I walked away pretty impressed, even if the game wasn’t exactly what I expected. Tyler Treese: We’ve both been able to check out the MultiVersus closed alpha. To fit the spirit of the game, below is a conversational preview with our thoughts on MultiVersus. While it’s a bit absurd to see Tom and Jerry beating up poor Velma, the fighter is a polished love letter to the characters. brawler is a ridiculous fighting game filled with a wild mixture of characters from franchises ranging from Batman to Game of Thrones. ComingSoon’s Tyler Treese and Spencer Legacy both spent plenty of time with the MultiVersus closed alpha on PlayStation 5.
